Dumb Time is Smart Time
Categories: Corporate Culture | Creativity | Education | Leadership
Posted by
Paul Orfalea
at
6:55 AM
2
comments
Because of my business success, I'm privileged to receive frequent requests for advice. One of my recommendations - that people engage in some pure "dumb-time" every day - often draws incredulous stares from audiences. Fortunately, Scientific American recently published an article that explains how unstructured playtime improves our creativity and reduces stress.
While I've always believed that play benefits adults and children, The Serious Need for Play provides important news for hovering "helicopter" parents who over-schedule their children for fear of educational competition: "Relieving stress and building social skills may seem to be obvious benefits of play. But research hints at a third, more counterintuitive area of influence: play actually appears to make kids smarter." The benefits come from unstructured play, according to Scientific American:
Certainly games with rules are fun and sources of learning experiences-they may foster better social skills and group cohesion, for instance, says Anthony D. Pellegrini, an educational psychologist at the University of Minnesota. But, Pellegrini explains, "games have a priori rules-set up in advance and followed. Play, on the other hand, does not have a priori rules, so it affords more creative responses."
This creative aspect is key because it challenges the developing brain more than following predetermined rules does. In free play, kids use their imagination and try out new activities and roles.
Unstructured, imaginative play prepares children to respond creatively to the unpredictable nature of daily life. And by now you should know that life doesn't get any more predictable as we get older. Do we play enough as adults to exercise our creativity?
David Allen expresses this differently, but he definitely gets it. The author of three books about productivity, Allen is one of the most sought-after business coaches in the world. His method appears to be about tasks - his first book is called Getting Things Done - so people sometimes miss the more important element: good organization frees our mind to play. It clears stressful distractions and allows our creativity to function naturally.
I advise people to enjoy some pure dumb time every day, but it's not pure if your mind is overwhelmed by unfinished business. Allen shows you a system for purifying your free time, because he believes that "our productivity is directly proportional to our ability to relax."
In Two Billion Dollars in Nickels, I mentioned that because of dyslexia, my brain is both a factory and a warehouse. I don't have the ability to store information in books and lists, but I do use a system of voicemail reminders and I rely on others to help manage my tasks. In my metaphor, Allen's Getting Things Done (GTD) methodology urges people to develop the brain as a factory and use external systems (note cards, smartphones, etc.) for their warehouse. Adopters of Allen's methods rave about both their increased productivity and their decreased stress.
What I call "dumb time" and others call "play" or "relaxation" is freedom from stressful, unfulfilled commitments that clog your mental pipes. As I've said before, you are more likely to hatch a new idea while running than while running a meeting. Creativity is a natural human attribute exercised through play. Systems like David Allen's GTD free us to play productively.
Comments
John Klein wrote on 03/26/09 7:53 AM
another odd truth, 'dumb luck' has its own precise logic. I wrote about this in the LATimes Sunday Magazine a while ago re: my lucky career start as Milos Forman's screenwriter and assistant.
and I commented in some length about your great blog yesterday, but do not see the thread.
I will try to send the article and my comment to you some other way...



John Klein wrote on 03/25/09 4:45 PM
My 'smart time' focus is devoted to cultivating stewardship in children, which is a challenge since they are losing their sense of belonging, much less their sense of play.
I'm documenting two projects in Santa Barbara for a film which I refer to as 'Free and Alive'. (a film production is my way of joining the teams of these two pioneering forays)
Story A, The Children's Preserve (where kids are the keystone species), is about Elaine Gibson's breakthrough work with kids at the Museum of Natural History.
Story B, The Independence Project, is a curriculum that my son-law-teacher is designing around the 'ten peak natural experiences within ten miles' and it's also about his challenge to kids to become independently mobile.
I am seeing your 'advice' validated out there in the creeks and the forests and in very obvious ways, clear as a bell, on the faces of these kids.